// Game/Season Info:
Mod Name = F1RFT 2010 V2.0
Track Filter = *
Vehicle Filter = OR: 2010F1RFT, SafetyCar
SafetyCar = safety.veh

Matchmaker = match.rfactor.net
Matchmaker TCP Port = 39001
Matchmaker UDP Port = 39002
Loading Bar Color = 16750848
RaceCast Location = racecast.rfactor.net

Description = Multiplayer mod, Qualif=starting fuelsettings off. Physics all team fix. PLR:Multifreesettings=247. Multiplayer mod Minden auto azonos fizika. 
Max Opponents = 32   // maximum opponents in practice/quick race/grand prix/championship
Min Championship Opponents = 3 // minimum opponents in championship only

ConfigOverrides
{
  OSCFILE=F1RFT2010_ui.osc
  VehiclesDir=GAMEDATA\VEHICLES\F1RFT2010
  DriversDir=GAMEDATA\TALENT\F1RFT2010
  OptionsDir=UIDATA\F1RFT2010
  LanguagesFile=Magyar_2010_Q3.dic
  PitsDir=GAMEDATA\VEHICLES\F1RFT2010\2010\TEAMS\F1RFT_Pit\
  MusicDir=MUSIC\F1RFT2010\ 
  MovieDir=MOVIEFILES\F1RFT2010\
}


Season = Formula 1 Grand Prix 2010
{
  FullSeasonName = F1RFT 2010 seasson
  Vehicle Filter = 2010F1RFT
  Min Championship Opponents = 5

  SceneOrder
  {
    10_Bahrain
    10_Melbourne
    10_Malaysia
    10_Shanghai
    10_Barcelona
    10_Monaco
    10_Istanbul
    10_Montreal
    10_Valencia
    10_Silverstone
    10_Hockenheim
    10_Hungaroring
    10_Belgium
    10_Monza
    10_Singapore
    10_Suzuka
    10_Yeongam
    10_interlagos
    10_AbuDhabi
   }
}

DefaultScoring
{
  RacePitKPH = 100
  NormalPitKPH = 100
  Practice1Day = Friday
  Practice1Start = 11:00
  Practice1Duration = 165
  Practice2Day = Saturday
  Practice2Start = 13:00
  Practice2Duration = 20
  Practice3Day = Saturday
  Practice3Start = 13:16
  Practice3Duration = 15
  Practice4Day = Saturday
  Practice4Start = 13:32
  Practice4Duration = 10
  QualifyDay = Saturday
  QualifyStart = 13:00
  QualifyDuration = 10
  QualifyLaps = 255
  WarmupDay = Sunday
  WarmupStart = 9:30
  WarmupDuration = 30
  RaceDay = Monday
  RaceStart = 14:00
  RaceLaps = 50
  RaceTime = 120
  
}

// Money and experience accumulation (mostly multipliers for hard-coded values
// which have various factors taken into account like number of competitors)
StartingMoney = 30000000        // always start with zero experience, but you need some money
DriveAnyUnlocked = true     // whether player can drive any unlocked vehicle, or if player has to own it
BaseCreditMult = 1.0         // base which is multiplied by all the other multipliers
LapMoneyMult = 1.0           // laps completed (based roughly on expected lap times)
LapExpMult = 1.0
FineMoneyMult = 1.0          // fines
FineExpMult = 0.0
PoleSingleMoneyMult = 1.0    // pole positions in single player
PoleSingleExpMult = 1.0
PoleCareerMoneyMult = 1.0    // pole positions in career mode
PoleCareerExpMult = 1.0
PoleMultiMoneyMult = 1.0     // pole positions in multiplayer
PoleMultiExpMult = 1.0
WinSingleMoneyMult = 1.0     // wins in single player
WinSingleExpMult = 1.0
WinCareerMoneyMult = 1.0     // wins in career mode
WinCareerExpMult = 1.0
WinMultiMoneyMult = 1.0      // wins in multiplayer
WinMultiExpMult = 1.0
PointsSingleMoneyMult = 1.0  // points in single player
PointsSingleExpMult = 1.0
PointsCareerMoneyMult = 1.0  // points in career mode
PointsCareerExpMult = 1.0
PointsMultiMoneyMult = 1.0   // points in multiplayer
PointsMultiExpMult = 1.0

ParcFerme = 2
FormationSpeedKPH = 265
MinimumYellowLaps = 1
RandomYellowLaps = 2
ClosePits = 0
AdditivePenalties = 0
LapsToServePenalty = 4
ParcFermeFuel = 0.0   
ParcFermeTires = 0
ParcFermeSetup = 1
BlueFlags = 4
SafetyCarRoadMult=4.50
SafetyCarOvalMult=4.50
SpinRoadSeverity=0.04
SpinOvalSeverity=0.04
PitSpeedingAllowance = 0.5
PrivateQualifying = 0
FreezeOrder = 1
FinishUnderCaution = 0


// Season scoring info
SeasonScoringInfo
{
  FirstPlace = 15
  SecondPlace = 13
  ThirdPlace = 11
  FourthPlace = 9
  FifthPlace = 8
  SixthPlace = 7
  SeventhPlace = 6
  EighthPlace = 5
  NinthPlace = 4
  Place10 = 3
  Place11 = 2
  Place12 = 1
}

SceneOrder // first one in the list will be the default track when loading up the first time
{
 
}

// Pitstop locations in order from front to back, with the number
// of vehicles sharing each pit ... if the order needs to be
// reversed on an individual track, set "ReversePitOrder=1" in
// the track-specific GDB file.
// These are now "pit group" names, not necessarily team names.
// In the VEH file, the pit group defaults to the team name but
// can be overridden by defining "PitGroup=<name>".
PitGroupOrder
{
  // format is: PitGroup = <# of vehicles sharing pit>, <groupname>
  PitGroup = 2, Group1
  PitGroup = 2, Group2
  PitGroup = 2, Group3
  PitGroup = 2, Group4
  PitGroup = 2, Group5
  PitGroup = 2, Group6
  PitGroup = 2, Group7
  PitGroup = 2, Group8
  PitGroup = 2, Group9
  PitGroup = 2, Group10
  PitGroup = 2, Group11
  PitGroup = 2, Group12
  PitGroup = 2, Group13
  PitGroup = 2, Group14
  PitGroup = 2, Group15
  PitGroup = 2, Group16
  PitGroup = 2, Group17
}


