
// This file specifices how to generate the vehicle graphics.
// It is pointed to by one or more *.veh files.
// GENERATE BY SOMPIR


//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>
MASFile=2010\TEAMS\F1RFTCOMM.mas
MASFile=2010\TEAMS\NRC2011_TIRES.mas
MASFile=cmaps.mas
MASFile=TEAM.MAS
MASFile=TEAMTEXT.MAS


ReflectPlane=(0.0, -1.0, 0.0, 0.0)


//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=FORDIFFUZOR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
  //------------------------------------MAX CAR SETTINGS---------------------------------------------
<MAX> MeshFile=FORCEINDIA_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True
<MAX> MeshFile=FORCEINDIA_B.gmt CollTarget=False HATTarget=False LODIn=(6.0) LODOut=(10.0) ShadowReceiver=True
<MAX> MeshFile=FORCEINDIA_C.gmt CollTarget=False HATTarget=False LODIn=(10.0) LODOut=(250.0) 
<MAX> MeshFile=FORCEINDIA_D.gmt CollTarget=False HATTarget=False LODIn=(250.0) LODOut=(550.0) 
<MAX> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(250.0)
//------------------------------------HIGH CAR SETTINGS--------------------------------------------
<HIGH> MeshFile=FORCEINDIA_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<HIGH> MeshFile=FORCEINDIA_B.gmt CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(9.0) ShadowReceiver=True
<HIGH> MeshFile=FORCEINDIA_C.gmt CollTarget=False HATTarget=False LODIn=(9.0) LODOut=(200.0) 
<HIGH> MeshFile=FORCEINDIA_D.gmt CollTarget=False HATTarget=False LODIn=(200.0) LODOut=(400.0) 
<HIGH> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(200.0)
//------------------------------------MED CAR SETTINGS---------------------------------------------
<MED> MeshFile=FORCEINDIA_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<MED> MeshFile=FORCEINDIA_B.gmt CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(8.0) ShadowReceiver=True
<MED> MeshFile=FORCEINDIA_C.gmt CollTarget=False HATTarget=False LODIn=(8.0) LODOut=(150.0) 
<MED> MeshFile=FORCEINDIA_D.gmt CollTarget=False HATTarget=False LODIn=(150.0) LODOut=(300.0) 
<MED> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(150.0)
//------------------------------------LOW CAR SETTINGS---------------------------------------------
<LOW> MeshFile=FORCEINDIA_B.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
<LOW> MeshFile=FORCEINDIA_C.gmt CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(150.0) 
<LOW> MeshFile=FORCEINDIA_D.gmt CollTarget=False HATTarget=False LODIn=(150.0) LODOut=(250.0) 
<LOW> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 128, 128, fis_undershadow.tga) LODIn=(0.0) LODOut=(80.0)
//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------

   MeshFile=Form_col.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(140.0)
  <WETLIGTH> MeshFile=rainw.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(65.0)
  



  Actor=VEHICLE

Instance=COCKPIT
{
  Moveable=True
  MeshFile=FORcockpit.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.5) ShadowReceiver=True
  MeshFile=FORpilota.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
}


////////////////////////////////////KORMÁNY/////////////////
  Instance=wheel
  {
    Moveable=True
  <ARMSEXISTS>MeshFile=<ARMSA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
  <ARMSEXISTS>MeshFile=<ARMSB> CollTarget=False HATTarget=False LODIn=(2.0) LODOut=(6.0) ShadowReceiver=True
  <ARMSEXISTS>MeshFile=<ARMSC> CollTarget=False HATTarget=False LODIn=(6.0) LODOut=(30.0) ShadowReceiver=True
  <NOARMSEXISTS>MeshFile=<NOARMSA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
  <NOARMSEXISTS>MeshFile=<NOARMSB> CollTarget=False HATTarget=False LODIn=(2.0) LODOut=(6.0) ShadowReceiver=True
  <NOARMSEXISTS>MeshFile=<NOARMSC> CollTarget=False HATTarget=False LODIn=(6.0) LODOut=(30.0) ShadowReceiver=True
   }

////////////////////////////////////ELSŐ SZÁRNY/////////////////
Instance=Fwing
  {
    Moveable=True
	//------------------------------------MAX CAR SETTINGS---------------------------------------------
  <MAX>  MeshFile=E_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <MAX>  MeshFile=E_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(10.0) ShadowReceiver=True
  <MAX>  MeshFile=E_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(10.0) LODOut=(550.0) ShadowReceiver=True
  
  //------------------------------------HIGH CAR SETTINGS--------------------------------------------
  <HIGH>  MeshFile=E_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <HIGH>  MeshFile=E_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(8.0) ShadowReceiver=True
  <HIGH>  MeshFile=E_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(8.0) LODOut=(350.0) ShadowReceiver=True
  //------------------------------------MED CAR SETTINGS---------------------------------------------
  <MED>  MeshFile=E_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(4.0) ShadowReceiver=True
  <MED>  MeshFile=E_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(4.0) LODOut=(8.0) ShadowReceiver=True
  <MED>  MeshFile=E_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(8.0) LODOut=(300.0) 
  //------------------------------------LOW CAR SETTINGS---------------------------------------------
   <LOW>  MeshFile=E_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
   <LOW>  MeshFile=E_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(20.0) LODOut=(250.0) 
   }
////////////////////////////////////HÁTSÓ SZÁRNY/////////////////
  Instance=Rwing
  {
    Moveable=True
	//------------------------------------MAX CAR SETTINGS---------------------------------------------
  <MAX>  MeshFile=H_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <MAX>  MeshFile=H_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(10.0) ShadowReceiver=True
  <MAX>  MeshFile=H_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(10.0) LODOut=(550.0) ShadowReceiver=True
    //------------------------------------HIGH CAR SETTINGS--------------------------------------------
  <HIGH>  MeshFile=H_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <HIGH>  MeshFile=H_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(8.0) ShadowReceiver=True
  <HIGH>  MeshFile=H_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(8.0) LODOut=(350.0) ShadowReceiver=True
  //------------------------------------MED CAR SETTINGS---------------------------------------------
  <MED>  MeshFile=H_SZARNY_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(4.0) ShadowReceiver=True
  <MED>  MeshFile=H_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(4.0) LODOut=(8.0) ShadowReceiver=True
  <MED>  MeshFile=H_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(8.0) LODOut=(300.0) 
  //------------------------------------LOW CAR SETTINGS---------------------------------------------
   <LOW>  MeshFile=H_SZARNY_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
   <LOW>  MeshFile=H_SZARNY_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(20.0) LODOut=(250.0) 
  }
   
//////////////////////////////////// FELFÜGGESZTÉS /////////////////
  Instance=DEBRIS5
  {
    Moveable=True
    MeshFile=SUSP_LF.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
  }
  Instance=DEBRIS6
  {
    Moveable=True
    MeshFile=SUSP_LR.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
  }
  Instance=DEBRIS7
  {
    Moveable=True
    MeshFile=SUSP_RF.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
  }
  Instance=DEBRIS8
  {
    Moveable=True
    MeshFile=SUSP_RR.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
  }
 
 
 //////////////////////////////////// EXHAUST BACKFIRES///////////////////////////////////////////////////////////////////////

  Instance=BACKFIRE
  {
    Moveable=True
    MeshFile=FORbackfire.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) ShadowReceiver=False
  } 
//////////////////////////////////// DRIVER ////////////////////////////////////////////////////////////////////////////////
    Instance=Driver
  {
    Moveable=True
    MeshFile=FORpilota.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
  }
    Instance=Helmet
  {
    Moveable=True
    MeshFile=FORsisak_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True
    MeshFile=FORsisak_B.gmt CollTarget=False HATTarget=False LODIn=(6.0) LODOut=(40.0) ShadowReceiver=True
    MeshFile=FORsisak_C.gmt CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(350.0)
  }


/////////////////////////////////////////////////GUMIK////////////////////////////////////////////////////////
/////////////////////////////////LF BAL ELSŐ KERÉK ÉS FÉK//////////////////////////////////////////////////
 
Instance=LFTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=TIRE1_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE2_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE3_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=TIRE1_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE2_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE3_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=TIRE1_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=TIRE2_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=TIRE3_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=TIRE2_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=TIRE3_LF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_LF_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_LF_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=Form_lf_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=BREAKDISC_LF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=LFSpindle
  {
    Moveable=True
    MeshFile=Form_lf_cal.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=SUSPBF_LF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    MeshFile=SUSPBF_LF_B.gmt CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(40.0) ShadowReceiver=True
  }

/////////////////////////////////RF JOBB ELSŐ KERÉK ÉS FÉK//////////////////////////////////////////////////
  
Instance=RFTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=TIRE1_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE2_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE3_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=TIRE1_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE2_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE3_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=TIRE1_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=TIRE2_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=TIRE3_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=TIRE2_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=TIRE3_RF.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_RF_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_RF_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=BREAKDISC_RF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=Form_RF_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=RFSpindle
  {
    Moveable=True
    MeshFile=Form_RF_cal.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=SUSPBF_RF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    MeshFile=SUSPBF_RF_B.gmt CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(40.0) ShadowReceiver=True
  }
  
/////////////////////////////////LR BAL HÁTSÓ KERÉK ÉS FÉK//////////////////////////////////////////////////
  
Instance=LRTIRE
  {
  
    Moveable=True
   
    <MAX> MeshFile=TIRE1_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE2_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE3_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=TIRE1_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE2_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE3_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=TIRE1_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=TIRE2_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=TIRE3_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=TIRE2_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=TIRE3_LR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_LR_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_LR_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=BREAKDISC_LR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=Form_lR_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=LRSpindle
  {
    Moveable=True
    MeshFile=Form_lR_cal.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=SUSPBF_LR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=SUSPBF_LR_B.gmt CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(20.0) ShadowReceiver=True
  }
/////////////////////////////////RR JOBB HÁTSÓ KERÉK ÉS FÉK//////////////////////////////////////////////////
  Instance=RRTIRE
  {
  
    Moveable=True
   
    <MAX> MeshFile=TIRE1_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE2_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=TIRE3_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=TIRE1_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE2_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=TIRE3_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=TIRE1_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=TIRE2_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=TIRE3_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=TIRE2_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=TIRE3_RR.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_RR_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_RR_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=BREAKDISC_RR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=Form_RR_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=RRSpindle
  {
    Moveable=True
    MeshFile=Form_RR_cal.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=SUSPBF_RR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=SUSPBF_RR_B.gmt CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(20.0) ShadowReceiver=True
  }
  
<LIGHTRAIN>  Instance=RAINLIGHT
<LIGHTRAIN>  {
<LIGHTRAIN>    Moveable=True
<LIGHTRAIN>    MeshFile=rain.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(65.0)
<LIGHTRAIN>  }  
}

}