
// This file specifices how to generate the vehicle graphics.
// It is pointed to by one or more *.veh files.
// GENERATE BY SOMPIR


//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>
MASFile=2010\TEAMS\F1RFTCOMM.mas
MASFile=cmaps.mas
MASFile=TEAM.MAS
MASFile=TEAMTEXT.MAS


ReflectPlane=(0.0, -1.0, 0.0, 0.0)


//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  //------------------------------------MAX CAR SETTINGS---------------------------------------------
<MAX> MeshFile=MERCEDES_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.0) ShadowReceiver=True
<MAX> MeshFile=MERCEDES_B.gmt CollTarget=False HATTarget=False LODIn=(15.0) LODOut=(30.0) ShadowReceiver=True
<MAX> MeshFile=MERCEDES_C.gmt CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(250.0) 
<MAX> MeshFile=MERCEDES_D.gmt CollTarget=False HATTarget=False LODIn=(250.0) LODOut=(550.0)
<MAX> MeshFile=SAF_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(250.0)
//------------------------------------HIGH CAR SETTINGS--------------------------------------------
<HIGH> MeshFile=MERCEDES_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<HIGH> MeshFile=MERCEDES_B.gmt CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(9.0) ShadowReceiver=True
<HIGH> MeshFile=MERCEDES_C.gmt CollTarget=False HATTarget=False LODIn=(9.0) LODOut=(200.0) 
<HIGH> MeshFile=MERCEDES_D.gmt CollTarget=False HATTarget=False LODIn=(200.0) LODOut=(400.0)
<HIGH> MeshFile=SAF_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(200.0)
//------------------------------------MED CAR SETTINGS---------------------------------------------
<MED> MeshFile=MERCEDES_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<MED> MeshFile=MERCEDES_B.gmt CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(8.0) ShadowReceiver=True
<MED> MeshFile=MERCEDES_C.gmt CollTarget=False HATTarget=False LODIn=(8.0) LODOut=(150.0) 
<MED> MeshFile=MERCEDES_D.gmt CollTarget=False HATTarget=False LODIn=(150.0) LODOut=(300.0)
<MED> MeshFile=SAF_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(150.0)
//------------------------------------LOW CAR SETTINGS---------------------------------------------
<LOW> MeshFile=MERCEDES_B.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
<LOW> MeshFile=MERCEDES_C.gmt CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(150.0) 
<LOW> MeshFile=MERCEDES_D.gmt CollTarget=False HATTarget=False LODIn=(150.0) LODOut=(250.0)
<LOW> MeshFile=SAF_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 128, 128, fis_undershadow.tga) LODIn=(0.0) LODOut=(80.0)
//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------

   MeshFile=SAF_col.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(140.0)

  



  Actor=VEHICLE

Instance=COCKPIT
{
  Moveable=True
  MeshFile=MERCEDESNY_COCKPIT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.5) ShadowReceiver=True
  MeshFile=SC_DRIVER.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
   MeshFile=TUKOR.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
  MeshFile=AJTO_BAL_COCKPIT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
  MeshFile=AJTO_JOBB_COCKPIT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True
}


////////////////////////////////////KORMÁNY/////////////////
  Instance=WHEEL
  {
    Moveable=True
  MeshFile=KORMANY_A.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0) ShadowReceiver=True
  MeshFile=KORMANY_B.GMT CollTarget=False HATTarget=False LODIn=(1.0) LODOut=(4.0) ShadowReceiver=True
  MeshFile=KORMANY_C.GMT CollTarget=False HATTarget=False LODIn=(4.0) LODOut=(30.0) ShadowReceiver=True
    }
  
  //////////////////////////////////// BRAKELIGHTS ///////////////////////////////////////////////////////////////////////////

  Instance=LIGHTBAR
  {
    Moveable=True
    MeshFile=lampak2.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0)
  }
  
  Instance=HlightDs
  {
    Moveable=True
    MeshFile=hlglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
  }

  Instance=HlightPS
  {
    Moveable=True
    MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
  }


Instance=BLIGHTDS
{
Moveable=True
MeshFile=blglo_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
}

Instance=BLIGHTPS
{
Moveable=True
MeshFile=blglo_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
}

  
//////////////////////////////////// FELFÜGGESZTÉS /////////////////
  Instance=DEBRIS5
  {
    Moveable=True
    MeshFile=AJTO_BAL_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
    MeshFile=AJTO_BAL_B.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(15.0) ShadowReceiver=True
    MeshFile=AJTO_BAL_C.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.0) LODOut=(350.0) ShadowReceiver=True
  }
  Instance=DEBRIS6
  {
    Moveable=True
    MeshFile=AJTO_JOBB_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
    MeshFile=AJTO_JOBB_B.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(5.0) LODOut=(15.0) ShadowReceiver=True
    MeshFile=AJTO_JOBB_C.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.0) LODOut=(350.0) ShadowReceiver=True
  }
  Instance=MIRROR
  {
    Moveable=True
    MeshFile=MIRROR_RF_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True
    MeshFile=MIRROR_RF_B.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(10.0) LODOut=(350.0) ShadowReceiver=True
    MeshFile=MIRROR_LF_A.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True
    MeshFile=MIRROR_LF_B.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(10.0) LODOut=(350.0) ShadowReceiver=True
  }
 

//////////////////////////////////// DRIVER ////////////////////////////////////////////////////////////////////////////////
    Instance=Driver
  {
    Moveable=True
    MeshFile=SC_DRIVER.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
  }
    Instance=Helmet
  {
    Moveable=True
    MeshFile=SC_HELMET_MED.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(26.0) ShadowReceiver=True
   
  }



/////////////////////////////////////////////////GUMIK////////////////////////////////////////////////////////
/////////////////////////////////LF BAL ELSŐ KERÉK ÉS FÉK//////////////////////////////////////////////////
 
Instance=LFTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=SCTIRE_LF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_LF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_LF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=SCTIRE_LF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_LF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_LF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=SCTIRE_LF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_LF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_LF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=SCTIRE_LF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=SCTIRE_LF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_LF_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_LF_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_LF_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=SAFETY_lf_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=SAF_BREAKDISC_LF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=LFSpindle
  {
    Moveable=True
    MeshFile=SAFETY_CALL_LF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }

/////////////////////////////////RF JOBB ELSŐ KERÉK ÉS FÉK//////////////////////////////////////////////////
  
Instance=RFTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=SCTIRE_RF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_RF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_RF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=SCTIRE_RF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_RF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_RF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=SCTIRE_RF_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_RF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_RF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=SCTIRE_RF_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=SCTIRE_RF_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_RF_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_RF_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_RF_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=SAFETY_RF_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=SAF_BREAKDISC_RF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=RFSpindle
  {
    Moveable=True
    MeshFile=SAFETY_CALL_RF.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }
  
/////////////////////////////////LR BAL HÁTSÓ KERÉK ÉS FÉK//////////////////////////////////////////////////
  
Instance=LRTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=SCTIRE_LR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_LR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_LR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=SCTIRE_LR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_LR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_LR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=SCTIRE_LR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_LR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_LR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=SCTIRE_LR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=SCTIRE_LR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_LR_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_LR_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_LR_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=SAFETY_LR_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=SAF_BREAKDISC_LR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=LRSpindle
  {
    Moveable=True
    MeshFile=SAFETY_CALL_LR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }
/////////////////////////////////RR JOBB HÁTSÓ KERÉK ÉS FÉK//////////////////////////////////////////////////
  Instance=RRTIRE
  {
    Moveable=True
   
    <MAX> MeshFile=SCTIRE_RR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256) LODIn=(0.00) LODOut=(8.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_RR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(8.00) LODOut=(15.0) ShadowReceiver=True
    <MAX> MeshFile=SCTIRE_RR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(15.00) LODOut=(350.0) ShadowReceiver=True
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <HIGH> MeshFile=SCTIRE_RR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(6.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_RR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(6.00) LODOut=(14.0) ShadowReceiver=True
    <HIGH> MeshFile=SCTIRE_RR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.00) LODOut=(300.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <MED> MeshFile=SCTIRE_RR_A.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(5.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_RR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(5.00) LODOut=(12.0) ShadowReceiver=True
    <MED> MeshFile=SCTIRE_RR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(12.00) LODOut=(250.0)
//-------------------------------------------------------------------------------------------------------------------------------------------------
    <LOW> MeshFile=SCTIRE_RR_B.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    <LOW> MeshFile=SCTIRE_RR_C.GMT CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(20.00) LODOut=(200.0)
    
/////////////////////////////////////////////////KERÉKTÁRCSA//////////////////////////////////////////////////
 
    MeshFile=RIM_RR_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(4.0) ShadowReceiver=True
    MeshFile=RIM_RR_B.GMT CollTarget=False HATTarget=False LODIn=(4.00) LODOut=(11.0) ShadowReceiver=True
    MeshFile=RIM_RR_C.GMT CollTarget=False HATTarget=False LODIn=(11.00) LODOut=(150.0) ShadowReceiver=True
    MeshFile=SAFETY_RR_dg.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
    MeshFile=SAF_BREAKDISC_RR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
  }

  Instance=RRSpindle
  {
    Moveable=True
    MeshFile=SAFETY_CALL_RR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }
  
}